![]() Startup crashes - When the mod starts up, it tries to associate items with the blocks they place (i.e. But that does mean that the GUI will now have an opaque background. ![]() So now, if the FrameBuffer fails, it will do a bit of magic and work around that by overlaying another image around the scrollview so it doesn't overflow. ![]() should be fixed.įrameBuffers - Opening up any of the GUI's with my custom scroller would sometimes crash because the GPU didn't support FrameBuffers (which I use to do off-screen rendering for the internals of the scrolling view, so larger things are clipped on the sides. So some items the clone might not recognise properly, but as a whole, it should be fine.?įarming - The BlockReeds can't be cast to something-or-rather. I basically just surrounded risky bits of code with try/catch statements, so if something breaks, it doesn't crash, and it handles it as an invalid block or item. Some issues are my fault, some don't event seem to be related to CloneCraft. I've spent such a long time span fixing these, that I can't actually remember what I have and haven't fixed.īut erm, I went through the issues of Github and fixed all the ones I could manage. So, v-beta-3.0.15 is released on Github, if anyone is still using this mod. I've been working on a few bug fixes in my spare time and figured it's about time I upload the changes.
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